143 lines
4.1 KiB
C#
143 lines
4.1 KiB
C#
using Godot;
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using System.Collections.Generic;
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using System.Text.Json;
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public partial class CraftingRecipeManager : Node
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{
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public static CraftingRecipeManager Instance { get; private set; }
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public class Ingredient
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{
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public string ItemId { get; set; }
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public int Quantity { get; set; }
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}
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public class CraftingRecipe
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{
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public string Id { get; set; }
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public string OutputItem { get; set; }
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public int OutputQuantity { get; set; }
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public string CraftingMethod { get; set; }
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public float CraftingTime { get; set; }
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public List<Ingredient> Ingredients { get; set; } = new List<Ingredient>();
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}
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public class CraftingRecipeData
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{
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public List<CraftingRecipe> Recipes { get; set; } = new List<CraftingRecipe>();
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}
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private CraftingRecipeData recipeData;
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private Dictionary<string, CraftingRecipe> recipeMap = new Dictionary<string, CraftingRecipe>();
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private Dictionary<string, List<CraftingRecipe>> outputItemMap = new Dictionary<string, List<CraftingRecipe>>();
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public override void _Ready()
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{
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if (Instance == null)
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{
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Instance = this;
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LoadCraftingRecipes();
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}
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else
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{
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QueueFree();
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}
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}
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private void LoadCraftingRecipes()
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{
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string configPath = "res://data/config/crafting_recipes.json";
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if (!FileAccess.FileExists(configPath))
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{
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GD.PrintErr($"合成配方配置文件不存在: {configPath}");
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return;
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}
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using var file = FileAccess.Open(configPath, FileAccess.ModeFlags.Read);
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if (file == null)
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{
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GD.PrintErr($"无法打开合成配方配置文件: {configPath}");
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return;
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}
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string jsonContent = file.GetAsText();
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try
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{
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var options = new JsonSerializerOptions
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{
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PropertyNameCaseInsensitive = true
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};
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recipeData = JsonSerializer.Deserialize<CraftingRecipeData>(jsonContent, options);
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if (recipeData?.Recipes != null)
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{
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// 构建配方映射
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foreach (var recipe in recipeData.Recipes)
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{
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recipeMap[recipe.Id] = recipe;
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// 按输出物品分组
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if (!outputItemMap.ContainsKey(recipe.OutputItem))
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{
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outputItemMap[recipe.OutputItem] = new List<CraftingRecipe>();
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}
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outputItemMap[recipe.OutputItem].Add(recipe);
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GD.Print($"加载合成配方: {recipe.Id} - {recipe.OutputItem} ({recipe.CraftingMethod})");
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}
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GD.Print($"成功加载 {recipeData.Recipes.Count} 个合成配方");
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}
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}
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catch (JsonException e)
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{
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GD.PrintErr($"解析合成配方配置文件失败: {e.Message}");
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}
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}
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public List<CraftingRecipe> GetAllRecipes()
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{
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return recipeData?.Recipes ?? new List<CraftingRecipe>();
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}
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public CraftingRecipe GetRecipe(string recipeId)
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{
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return recipeMap.GetValueOrDefault(recipeId);
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}
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public List<CraftingRecipe> GetRecipesForItem(string itemId)
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{
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return outputItemMap.GetValueOrDefault(itemId) ?? new List<CraftingRecipe>();
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}
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public bool CanCraft(string recipeId)
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{
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var recipe = GetRecipe(recipeId);
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if (recipe == null || InventoryManager.Instance == null)
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{
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return false;
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}
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// 检查是否有足够的材料
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foreach (var ingredient in recipe.Ingredients)
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{
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if (InventoryManager.Instance.GetItemQuantity(ingredient.ItemId) < ingredient.Quantity)
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{
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return false;
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}
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}
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return true;
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}
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public override void _ExitTree()
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{
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if (Instance == this)
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{
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Instance = null;
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}
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}
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} |