192 lines
5.0 KiB
C#
192 lines
5.0 KiB
C#
using Godot;
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public partial class ManualCollectionPanel : Control
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{
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// 采集相关参数
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private const float COLLECTION_TIME = 1.0f; // 采集时间1秒
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// 状态变量
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private bool isCollecting = false;
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private float collectionProgress = 0.0f;
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private string itemId;
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// UI引用
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private ColorRect progressFill;
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private Color originalProgressColor;
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private Color collectingProgressColor = new Color(1.0f, 0.8f, 0.3f, 1.0f); // 采集时的橙色
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public override void _Ready()
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{
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GD.Print("ManualCollectionPanel _Ready 开始");
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// 获取进度条引用 - 现在需要从父节点获取
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var parent = GetParent<Control>();
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if (parent != null)
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{
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progressFill = parent.GetNode<ColorRect>("MarginContainer/VBoxContainer/ProgressContainer/ProgressFill");
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if (progressFill != null)
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{
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originalProgressColor = progressFill.Color;
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GD.Print("成功获取进度条引用");
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}
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else
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{
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GD.PrintErr("无法获取进度条引用");
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}
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}
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else
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{
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GD.PrintErr("无法获取父节点");
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}
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// 连接鼠标事件
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GuiInput += OnGuiInput;
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GD.Print("已连接鼠标事件");
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GD.Print("ManualCollectionPanel _Ready 完成");
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}
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// 设置物品ID
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public void SetItemId(string id)
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{
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itemId = id;
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GD.Print($"设置手动采集面板物品ID: {itemId}");
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}
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// 处理输入事件
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private void OnGuiInput(InputEvent @event)
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{
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if (@event is InputEventMouseButton mouseEvent)
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{
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if (mouseEvent.ButtonIndex == MouseButton.Left)
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{
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//打印鼠标事件
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GD.Print($"鼠标事件: {mouseEvent}");
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if (mouseEvent.Pressed)
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{
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// 开始采集
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StartCollection();
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}
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else
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{
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// 停止采集
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StopCollection();
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}
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}
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}
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}
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// 开始采集
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private void StartCollection()
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{
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if (string.IsNullOrEmpty(itemId)) return;
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isCollecting = true;
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collectionProgress = 0.0f;
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// 改变进度条颜色表示正在采集
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if (progressFill != null)
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{
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progressFill.Color = collectingProgressColor;
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}
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GD.Print($"开始采集: {itemId}");
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}
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// 停止采集
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private void StopCollection()
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{
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if (!isCollecting) return;
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isCollecting = false;
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collectionProgress = 0.0f;
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// 恢复进度条
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UpdateProgressBar();
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// 恢复原始颜色
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if (progressFill != null)
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{
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progressFill.Color = originalProgressColor;
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}
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GD.Print($"停止采集: {itemId}");
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}
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// 完成采集
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private void CompleteCollection()
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{
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if (string.IsNullOrEmpty(itemId)) return;
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// 添加物品到库存
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if (InventoryManager.Instance != null)
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{
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InventoryManager.Instance.AddItem(itemId, 1);
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GD.Print($"采集完成,获得: {itemId} x1");
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}
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// 重置采集状态
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collectionProgress = 0.0f;
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// 如果还在按住,继续下一轮采集
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if (isCollecting)
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{
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GD.Print($"继续采集: {itemId}");
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}
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else
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{
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// 恢复进度条显示
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UpdateProgressBar();
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if (progressFill != null)
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{
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progressFill.Color = originalProgressColor;
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}
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}
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}
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// 更新进度条显示
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private void UpdateProgressBar()
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{
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if (progressFill != null)
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{
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if (isCollecting)
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{
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// 采集中显示当前进度
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progressFill.AnchorRight = collectionProgress;
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}
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else
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{
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// 非采集状态显示满进度(表示可采集)
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progressFill.AnchorRight = 0f;
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}
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}
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}
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public override void _Process(double delta)
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{
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if (isCollecting)
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{
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// 更新采集进度
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collectionProgress += (float)delta / COLLECTION_TIME;
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// 限制进度在0-1之间
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collectionProgress = Mathf.Clamp(collectionProgress, 0.0f, 1.0f);
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// 更新进度条显示
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UpdateProgressBar();
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// 检查是否完成采集
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if (collectionProgress >= 1.0f)
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{
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CompleteCollection();
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}
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}
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}
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// 清理
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public override void _ExitTree()
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{
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GuiInput -= OnGuiInput;
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}
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} |