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Godot-test/project.godot
2025-06-16 07:59:50 +08:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="test"
run/main_scene="res://scenes/game_scene.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameData="*res://scripts/data/GameData.cs"
ResourceCategoryManager="*res://scripts/data/ResourceCategoryManager.cs"
InventoryManager="*res://scripts/inventory/InventoryManager.cs"
InventoryCategoryManager="*res://scripts/inventory/InventoryCategoryManager.cs"
CraftingRecipeManager="*res://scripts/data/CraftingRecipeManager.cs"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="test"