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35
project.godot
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35
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="test"
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run/main_scene="res://scenes/game_scene.tscn"
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config/features=PackedStringArray("4.3", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GameData="*res://scripts/data/GameData.cs"
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ResourceCategoryManager="*res://scripts/data/ResourceCategoryManager.cs"
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InventoryManager="*res://scripts/inventory/InventoryManager.cs"
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InventoryCategoryManager="*res://scripts/inventory/InventoryCategoryManager.cs"
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CraftingRecipeManager="*res://scripts/data/CraftingRecipeManager.cs"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="test"
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